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	<title>The Young and the Digital &#187; Teens and Technology</title>
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	<link>http://theyoungandthedigital.com</link>
	<description>S. Craig Watkins</description>
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		<title>Digital Divides: Navigating the Digital Edge</title>
		<link>http://theyoungandthedigital.com/2012/02/09/digital-divides-navigating-the-digital-edge/</link>
		<comments>http://theyoungandthedigital.com/2012/02/09/digital-divides-navigating-the-digital-edge/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 14:49:14 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Digital Media and Learning]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology + Education]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1601</guid>
		<description><![CDATA[In a piece that I just published in the International Journal of Media and Learning I argue that many of the challenges related to technology, equity, and diversity remain viable even though black and Latino youth are more connected to networked media than ever before. Our current research projects are digging deep to better understand [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theyoungandthedigital.com/2012/02/09/digital-divides-navigating-the-digital-edge/ijlm-3/" rel="attachment wp-att-2914"><img class="alignleft size-full wp-image-2914" title="IJLM" src="http://theyoungandthedigital.com/wp-content/uploads/2012/02/IJLM2.jpg" alt="" width="752" height="137" /></a>In a piece that I just published in the <em>International Journal of Media and Learning</em> I argue that many of the challenges related to technology, equity, and diversity remain viable even though black and Latino youth are more connected to networked media than ever before. Our current research projects are digging deep to better understand the perils and possibilities that shape young people&#8217;s digital lives, including those who find themselves in the social, economic, and educational margins.   Here are a few excerpts from the article:</p>
<p><strong>From Digital divides to particpation gaps:</strong> &#8221;In years past the great fear was that the digital divide would leave black and Latino youth disconnected from the social, educational, and civic opportunities the Internet affords. However, some of the most urgent questions today are less about access and more about the context and quality of engagement. Specifically, how do race, class, gender, and geography influence the digital media practices of young people? Even as a growing diversity of young people adopts digital media technologies, not all digital media ecologies are equal… Investigations of the digital lives of black and Latino youth must focus less on the access gap and more on the “participation gap.” Whereas the former defines the issues of technology and social inequality largely as a matter of access to computers and the Internet, the latter considers the different skills, competencies, knowledge, practices, and forms of capital that different populations bring to their engagement with networked media.&#8221;</p>
<p><strong>The influence of hip hop in digital media culture:</strong> “The origins of hip-hop bear a striking resemblance to the participatory norms and practices of early 21stcentury digital media culture. Some of the most iconic creative practices associated with early hip-hop—aerosol art (graffiti) and turntablism—reflect a serious social and creative investment in technology for the expression of identity and community. Early hip how was interest based, peer driven, and propelled by a rich informal learning ecology…[T]he technological aspirations of black and Latino youth are long-standing.  Nowhere is this more evident than in the context of hip-hop culture… Hip-hop culture is the dominant medium through which black and Latino teens construct their digital identities, master unique online linguistic practices, assemble social ties, and navigate their interest in pop music, videos, fashion, sports, and civic life.”</p>
<p><strong>Black males and digital media.</strong> “The digital media identities, performances, and self-creation practices of young black men&#8211;how they navigate the popular culture landscape to gain recognition and prestige&#8211;is based largely on the desire to gain respect from their male peers. This bid for respectability is visible across the many platforms that converge in the use of sites like MySpace and Facebook, including music, video, photos, animation, wall posts, and status updates…The digital media practices and identities of young black men reflect the extent to which they covet the fantasies of fame, wealth, and status that color the most popular expressions of black masculinity in the production of corporate hip-hop. In this context content creation and authorship with digital media develop culturally specific notions of authenticity, social currency, and cultural capital within a distinct peer community.&#8221;</p>
<p><strong>Creating and critiquing with digital media.  “</strong>In addition to observing them creating with digital media, my research has also observed black and Latino youth critiquing with digital media…These are not necessarily explicitly organized acts of civic engagement but rather casual reflections, content, and modes of expression that broaden the scope of youth digital media practices.  Whereas friendship-driven genres reflect how digital media are used to negotiate the inward-looking world of peer cultures, the civic-oriented genres illuminate some of the distinct ways in which digital media are used to look outward and critically at the world… By bringing distinct cultural sensibilities, social critiques, and lived experiences to their engagement with digital media, black and Latino youth are not only remaking the digital divide; they are also expanding the genres of participation that marks young people’s engagement with digital media.&#8221;</p>
<p><strong>The mobile phone.</strong> &#8221;For Latino and African American youth the mobile phone has become an alternative gateway to the kinds of digital media activities they prefer—social networking, status updates, sharing photos, and consuming media like games, music, and video. But is this path to the online world limited?  While mobile phones can be a tool for creativity, learning, and civic engagement, credible concerns have been raised that teens who are restricted to mobile phones for home internet use may also be restricted to media ecologies and social networks that rarely, if ever, afford access to these kinds of experiences…The issue is not whether rich or meaningful mobile learning ecologies will develop…they already exist.  Rather, the real question is, will these mobile leaning ecologies be distributed in ways that close or maintain America’s learning divide?&#8221;</p>
<p><strong>Digital Media, Literacy and the Achievement Gap.</strong>  &#8221;Even as black and Latino youth have built a robust informal media ecology, a debate has emerged: To what extent does their participation in digital media culture enhance learning outcomes such as motivation, grit, and academic success while also encouraging the development of hybrid learner identities such as writers, designers, journalists, scientists, researchers, and teachers? And what evidence exists that Latino and African-American engagement with media technology produces behaviors and learning outcomes that might impact the academic achievement gap?… Even as digital and mobile media platforms are available in a greater diversity of households, the different cultural environments in which young people use technology leads to different intensities of engagement and, ultimately, to different learning outcomes.&#8221;</p>
<p>You can read Digital Divides: Navigating the Digital Edge, <a href="http://www.mitpressjournals.org/doi/abs/10.1162/ijlm_a_00072">here</a>.</p>
<p>&nbsp;</p>
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		<title>What Schools are Really Blocking When They Block Social Media</title>
		<link>http://theyoungandthedigital.com/2012/01/25/what-schools-are-really-blocking-when-they-block-social-media/</link>
		<comments>http://theyoungandthedigital.com/2012/01/25/what-schools-are-really-blocking-when-they-block-social-media/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 23:35:09 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Digital Media and Learning]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology + Education]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1606</guid>
		<description><![CDATA[The debates about schools and social media are a subject of great public and policy interests.  In reality, the debate has been shaped by one key fact: the almost universal decision by school administrators to block social media. Because social media is such a big part of many students social lives, cultural identities, and informal [...]]]></description>
			<content:encoded><![CDATA[<p>The debates about schools and social media are a subject of great public and policy interests.  In reality, the debate has been shaped by one key fact: the almost universal decision by school administrators to block social media. Because social media is such a big part of many students social lives, cultural identities, and informal learning networks schools actually find themselves grappling with social media everyday but often from a defensive posture—reacting to student disputes that play out over social media or policing rather than engaging student’s social media behaviors.</p>
<p>Education administrators block social media because they believe it threatens the personal and emotional safety of their students. Or they believe that social media is a distraction that diminishes student engagement and the quality of the learning experience.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-2032" title="social media" src="http://theyoungandthedigital.com/wp-content/uploads/2012/01/5457604870_ddd947d42d-300x167.jpg" alt="" width="300" height="167" /></p>
<p>Schools also block social media to prevent students from accessing inappropriate content.  I have often wondered what are schools really blocking when they block social media. Working in a high school this year has given me added perspective.</p>
<p>In one class my graduate assistant and I are working with a teacher in a Technology Applications class.  Our goal is to reinvent the classroom and, more important, the learning that takes place. We structured the learning to be autonomous, self-directed, creative, collaborative, and networked.   We decided to let the student teams pick which digital media project they wanted to pursue.  Some students elected to team together to produce a series of Public Service Announcements (PSAs) that target teens. These students liked the idea of using digital media to tell compelling stories about the challenges of teen life.  Other students wanted to produce short narratives.  They were excited about creating worlds, characters, and narrative dilemmas that allowed their artistic identities to flourish.</p>
<p>In one of our first activities we selected a sample of teen produced PSAs and narrative shorts for the students to study.  We asked them to view and critique the different styles, aesthetics, narrative strategies, and technical approaches to digital media storytelling.  The teacher posted the links to the videos online and provided the instructions.  Suddenly one student raised her hand.  She could not access some of the videos.  Another student raised her hand.  She was having the same problem.  At least two of the videos that we asked them to critique were posted to YouTube.  The teacher and I had overlooked the fact that YouTube was blocked. A few students used proxy servers to access the videos, a typical workaround in this school.  As we struggled to figure out a way to proceed with the learning activity it was clear that we needed to recalibrate the design of the class.</p>
<p>We faced a similar challenge in a game design class that we are working with. Some of the students were intrigued by the prospects of using a Facebook poll to conduct research to build &#8216;user personas&#8217; of their peers.  We thought that the poll would be useful in teaching them some of the principles of human-centered design and also expand their social media repertoire. But because Facebook is blocked the poll could only be conducted outside of school.  This prevented us from working with them in the classroom.  It also posed a problem for some of the students who either lacked access to the internet at home or have to share computers with parents and siblings.</p>
<p>We are learning a lot about how young people from this community, which has been hit especially hard by the recession and the growing wealth gap in the United States, are managing their participation in the digital world.  The old theories about the digital divide—the access narrative—only explain a small part of what is happening in edge communities.</p>
<p>The real issue, of course, is not social media but learning.  Specifically, the fact that our schools are disconnected from young learners and how their learning practices are evolving.  The decision to block social media is inconsistent with how students use social media as a powerful node in their learning network.  Can social media be a distraction in the classroom?  Absolutely.  Will some students access questionable content if given the opportunity?  Yes.  But many students use social media to enhance their learning, expand the reach of the classroom, find the things that they &#8216;need to know,&#8217; and fashion their own personal learning networks.  We have met students who have used YouTube to learn how to play a musical instrument—a not so insignificant fact for students whose  families can not afford private music lessons.   We have seen students use YouTube to help them pursue an interest in building their own gaming computer or share a multi-media project that they developed.   Last summer I wrote about students from this same school and how they <a href="http://dmlcentral.net/blog/s-craig-watkins/gamechanger-digital-media-plus-student-centered-immersive-peer-led-learning">created a dynamic learning community to support their interest in creating games</a>.  Many of them shared YouTube videos with each other in order to learn how to use the game authoring software, GameSalad.  (Because it was a summer program, the students and their teacher successfully lobbied to have YouTube unblocked).</p>
<p>A key part of the work that we are doing with students reaches beyond the typical new media competencies such as computer, information, and digital literacy.   The teacher believes that network literacy is also crucial.  That is, teaching students what <a href="http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF">Henry Jenkins</a> explains is, “the ability to effectively tap social networks to disperse ones’ own ideas and media products.”  <a href="http://dmlcentral.net/blog/cathy-davidson/what-are-digital-literacies-let’s-ask-students">Cathy Davidson&#8217;s</a> students at Duke made a case for network literacy, that is, &#8220;using online sources to network, knowledge-outreach, publicize content, collaborate and innovate.&#8221;  A number of these students are creators and makers.  They design blogs, websites, games, and graphic art. By blocking social media schools are also blocking the opportunity:</p>
<p>1)    to teach students about the inventive and powerful ways that communities around the world are using social media</p>
<p>2) for students and teachers to experience the educational potential of social media together</p>
<p>3)    for students to distribute their work with the larger world</p>
<p>4)    for students to reimagine their creative and civic identities in the age of networked media</p>
<p>In the not so distant future the notion that schools should block social media will become difficult to defend.  Before that happens schools will have to reimagine their mission in the lives of young learners, the communities that they serve, and the extraordinary possibilities of networked media and networked literacy.</p>
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		<title>&#8216;Connected Learning&#8217; in Edge Communities</title>
		<link>http://theyoungandthedigital.com/2011/11/15/connected-learning-in-edge-communities/</link>
		<comments>http://theyoungandthedigital.com/2011/11/15/connected-learning-in-edge-communities/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 20:02:24 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Digital Media and Learning]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology + Education]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1582</guid>
		<description><![CDATA[For more than eight weeks now I have been working with a high school in the Central Texas area, getting to know students, teachers, and administrators. Along with a fantastic team of graduate students we are spending time with an after school digital media club that offers students a range of opportunities to hang out, [...]]]></description>
			<content:encoded><![CDATA[<p>For more than eight weeks now I have been working with a high school in the Central Texas area, getting to know students, teachers, and administrators. Along with a fantastic team of graduate students we are spending time with an after school digital media club that offers students a range of opportunities to <a href="http://www.amazon.com/Hanging-Out-Messing-Around-Geeking/dp/0262013363/ref=pd_sim_b_9">hang out, mess around and geek ou</a>t.  I have also been working directly with two video game development classes on a project that we think will offer some insights into creating new kinds of learning environments, learner identities, and youth civic engagement.</p>
<p>Part of our research is designed to explore the opportunities for and influence of “connected learning” in the lives of teens.  What is connected learning?  It is a concept that the <a href="http://dmlcentral.net/projects/3677">Connected Learning Research Network</a>, a group of researchers supported by the MacArthur Foundation, will be working to develop and refine. Broadly speaking, connected learning refers to the increasingly complex ways in which young people’s learning ecologies are evolving.  <img class="alignright size-full wp-image-2040" title="clrn.logo_.400" src="http://theyoungandthedigital.com/wp-content/uploads/2011/11/clrn.logo_.400.jpg" alt="" width="400" height="100" />It is the notion that in addition to happening anytime and anywhere learning happens across the many different networks that teens’ navigate.  School is an obvious node in a young learner’s network.  But school represents only one node among many others which includes after school sites, extracurricular activities, online communities, libraries, family, and peer communities just to name a few.  When the lines that distinguish each of these is blurred and learning happens fluidly across the different nodes we believe that connected learning&#8211;learning that is social, mobile, engaged, efficacious, student-driven, adult supported, or civic-oriented—is happening.   One obvious example of connected learning involves students who are able to connect their out of school or informal learning with the learning activities that are situated in formal learning spaces, namely schools.</p>
<p>A number of questions frame our examination of these learning practices: What are the factors that lead to connected learning?  Are some youth more likely than others to experience connected learning?’  How do various social indicators like race, ethnicity, class, gender, and academic orientation influence the likelihood of connected learning occurring?  How can schools encourage connected learning? What is the value of creating opportunities for a greater diversity of young people to experience connected learning?</p>
<p><strong>The Site</strong></p>
<p>The high school that we are working with is an incredibly diverse environment. The school is a majority-minority site with whites making up about twelve percent of the overall student population.  More than twelve percent of students are designated as English Language Learners.  There is some degree of economic diversity though more than half, 55%, of the students are designated as low-income.  In many respects the school’s demographics reflect the population shifts that are transforming the eighteen year old and younger population in the United States; specifically, the degree to which U.S. children are more racially and ethnically diverse than ever before.</p>
<p>What are we learning about connected learning in this community?</p>
<p><strong>Evidence of Connected Learning </strong></p>
<p>There will be more extensive data collection, analysis, and formal reporting to come but we are beginning to see evidence that connected learning is happening among our students and in a school that is struggling to keep students academically engaged and prepared for meaningful participation in a 21<sup>st</sup> century information-oriented economy. Some of the early evidence suggest that young people in the social and economic margins are actively building pathways for connected learning for a variety of reasons: to supplement what they view as poorly stimulating classroom experiences; to create rich and rewarding peer and social networks; to move into interest-driven offline and online communities; to develop their digital media production skills in areas such as graphic arts, game design, video, and music production; to foster the development of the civic self; and to develop the skills and competencies that they believe hold the key to greater social and economic mobility.  Not all of the students that we have met fit this description but those distinctions make this community especially fascinating.  Why is that some are developing an orientation toward connected learning and others are not?</p>
<p>In just a short period of time we have discovered that young people who are grappling with the hidden and not so hidden injuries of race, ethnicity, class, and language barriers are practicing very distinct notions of connected learning for reasons and in contexts that researchers currently have not explored with much rigor.  Doing so will help provide data and insight to those concerned about the learning divides that are contributing to historic social, educational, and economic inequalities.  We believe the answers to these and other questions can help address the inequities that continue to shape the lives of the young and the digital.</p>
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		<title>Conectar Iguladad: Argentina’s Bold Move to Build an Equitable Digital Future</title>
		<link>http://theyoungandthedigital.com/2011/09/15/conectar-iguladad-argentina%e2%80%99s-bold-move-to-build-an-equitable-digital-future/</link>
		<comments>http://theyoungandthedigital.com/2011/09/15/conectar-iguladad-argentina%e2%80%99s-bold-move-to-build-an-equitable-digital-future/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 00:58:03 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Digital Media and Learning]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology + Education]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1550</guid>
		<description><![CDATA[I recently had a chance to participate in a wonderful conference in Buenos Aires.  El Congreso Internacional de Inclusión Digital Educativa (The International Conference on Digital Inclusion Education) was an event that celebrated and illuminated a new national initiative in Argentina to equip students in secondary schools (grades 10, 11, and 12) with netbooks.  The program is sponsored by [...]]]></description>
			<content:encoded><![CDATA[<p>I recently had a chance to participate in a wonderful conference in Buenos Aires.  <a href="http://www.inclusiondigital.com.ar/">El Congreso Internacional de Inclusión Digital Educativa</a> (The International Conference on Digital Inclusion Education) was an event that celebrated and illuminated a new national initiative in Argentina to equip students in secondary schools (grades 10, 11, and 12) with netbooks.  The program is sponsored by <a href="http://www.conectarigualdad.gob.ar/">Connectar Igualdad</a>, an organiztion that is supported by Argentina&#8217;s President and Ministry of Education.  The opening panel for the conference included Argentina&#8217;s Minister of Education, Director of Culture and Education, as well as officials from Conectar Igualdad. The panelists were convinced that the future of schooling in Argentina must include a one-to-one computing model.  Connecting all young Argentine’s to the internet has become a national priority.  Over the last year one million netbooks have been distributed.  The goal by 2012 is to distribute two million more.</p>
<p>During my visit I had the opportunity to tour a school in Ituzaingo, a Buenos Aires municipality.  As we entered the school I was struck by how education or at least the model of what a school looks and feels like in Argentina was strikingly similar to the United States.  For example, students:  are organized by age, attend class for a fixed period of time during the week, and sit in classrooms that are arranged in orderly rows facing an instructor located at the head of the classroom.</p>
<p>&nbsp;</p>
<p><img class="alignleft size-full wp-image-2057" title="5794912941_35abfdc9cc_b-300x199" src="http://theyoungandthedigital.com/wp-content/uploads/2011/09/5794912941_35abfdc9cc_b-300x199.jpg" alt="" width="300" height="199" />The school is populated by students from low-income households. In Argentina many students from poor communities drop out before completing secondary school.  The Director of the school explained that about thirty percent of the students entering the 10<sup>th</sup> grade in her school will drop out.  If a student makes it past 10<sup>th</sup> grade the odds of continuing through the twelfth grade improve. Many of the students in this school will not complete all of the requirements to earn their secondary degree.  In some cases they will abandon school because of a loss of interest. Others will cut their education short in order to enter the workforce to help support their families.  Only about five percent of the students will finish college.</p>
<p>When I asked the Director how she hoped Conectar Igualdad would impact her school she did not hesitate.  Speaking through a translator she explained that the availability of the netbooks and the chance to gain a least some basic computer literacy—the use of spreadsheets, word processing—would convince some students to continue their education.  In fact, many of the students persuaded their parents to attend this school precisely because the netbooks would be available.  Conectar Igualdad has promised to give each student who finishes school a netbook.  The opportunity to connect learning to young people&#8217;s digital lives is often regarded as a source of motivation to further develop a learner identity. Like many other parts of the world some of the most economically disadvantaged communities in Argentina view technology as essential to getting a quality education.</p>
<p>What is the future of one-to-one computing in Argentina&#8217;s schools? What the architects of Conectar Igualdad are beginning to realize is that as difficult as it has been to get computers into the hands of students the most daunting challenge lies ahead: developing a culture and a curriculum that promotes digital literacy that is authentic and empowering.  Here are three challenges that Argentina and many other nations, including the United States, face in the drive to build a more equitable digital future.</p>
<p><strong>1. Teacher Support and Development.</strong> In the school that I visited there is still resistance among some teachers to embrace the newly distributed netbooks.  Many teachers are simply not convinced that the integration of networked media into the classroom is necessary.  Similar to other countries Argentina has to deal with the generational divide—the gap between adult engagement with digital media and student participation in digital media culture.  In some respects this represent a genuine cultural and behavioral disconnect between teachers and students.  In other cases it illustrates a skills gap that limits the ability of teachers to fully exploit the learning opportunities that digital media affords. Successful implementation of a one-to-one computing model certainly requires teacher investment and involvement but it also requires teacher training and development.  Building 21<sup>st</sup> century school also demands that we develop 21<sup>st</sup> century teachers, that is, teachers who integrate technology into the classroom in ways that are purposeful and capable of scaffolding powerful learning experiences.</p>
<p><strong>2. Education, Cultural Capital, and Social Inequality.</strong>  School is only one node in a young person’s learning network.  Research consistently shows that students who live in homes and communities that provide educational resources such as books, libraries, museums, and opportunities for civic engagement accrue important learning advantages.  The literacy environment for many of the students that I met in Argentina does not easily support the opportunities to engage networked media as makers rather than consumers of information.  According to the Director, eighty percent of the students in the school had never owned a computer.  The students did not take their netbooks home, in part, because they do not have internet access at home.  Conditions like these further diminish their opportunity to cultivate digital literacies informally and in the peer-to-peer learning ecologies that encourage exploration and experimentation.  Transforming schools and the learning that happens there is not simply about what happens in between the four walls of the school building.  It is also about what happens in the larger social ecology that kids navigate and the extent to which other nodes in their network support learning across multiple sites, both formally and informally.</p>
<p><strong>3.  Transforming schooling and literacy in edge communities.</strong>  The ultimate challenge is building a curriculum that develops and realizes a broader vision and mission for literacy in edge communities.  The school I toured focuses on lower-order computing skills, that is, teaching students to use some of the most basic applications available on their notebooks.  But beyond this basic literacy is the need to support a vision that defines digital literacy as a life skill that is connected to the everyday lives and situations of students and their families and communities.  Call it ‘design literacy,’ that is, the capacity to engage in higher-order thinking, critical thinking, and real-world problem solving.  Whereas ‘tools literacy’ is foundational, ‘design literacy’ is transformational.</p>
<p>Argentina is one country among many in South America that is mobilizing a renewed commitment to educating young people.  While their notion of digital literacy must certainly evolve it is refreshing to see countries that are investing in the future by funding new educational initiatives today.</p>
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		<title>Games, Grit, and a &#8216;Need to Know&#8217;</title>
		<link>http://theyoungandthedigital.com/2011/07/04/games-grit-and-a-need-to-know/</link>
		<comments>http://theyoungandthedigital.com/2011/07/04/games-grit-and-a-need-to-know/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 00:57:06 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Technology + Education]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1485</guid>
		<description><![CDATA[In the middle of one of the hottest and driest summers on record twenty Austin area high school students showed up for school everyday for four weeks.  While the four-week project took place inside a school how the students worked, the roles that they assumed, and what they produced was a total redesign of school [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-2090" title="4321029206_c5acf34b1d1" src="http://theyoungandthedigital.com/wp-content/uploads/2011/07/4321029206_c5acf34b1d1-300x201.jpg" alt="" width="300" height="201" />In the middle of one of the hottest and driest summers on record twenty Austin area high school students showed up for school everyday for four weeks.  While the four-week project took place inside a school how the students worked, the roles that they assumed, and what they produced was a total redesign of school and what it means to be a learner. Their mission: create a casual video game for <a href="http://www.amd.com/us/Pages/AMDHomePage.aspx">AMD</a>that highlights the green architecture that earned the company’s Lone Star Campus (based in Austin) a gold certified Leadership in Energy and Environmental Design (LEED) honor.  A local game development company was recruited to evaluate the games and select one to be featured on AMD’s website.</p>
<p>Over the four weeks I spent several hours with the students, attended some of the fieldtrips that were arranged for them, and followed the evolution of their games from mere ideas, sketches, and paper prototypes to playable demos. I observed how digital media, peer-to-peer learning ecologies,  student-centered processes, and immersive, open, and playful educational environments can transform the lives of schools and, most important, the lives of young learners.  There was a teacher who supervised the students during the day but this was not about him at all.  This was all about the students—they conducted the research, came up with the story ideas for their games, wrote the script, did the art work, programming, and group management that kept them on schedule.</p>
<p>The process was not perfect but it did open my eyes even further to the promise of what innovative learning spaces for ‘the young and the digital’ can look like.</p>
<p><strong>Game Creation for Everyone</strong></p>
<p>Though some of the students had experience creating games most of them had never designed a game which made the four-week project especially intriguing from a researcher’s perspective.  In my conversations with the students I learned that they had varied interests and career aspirations including writing novels, music production, accounting, international business, and, of course, game design. Many of them came from homes with parents who had never attended college, underscoring important class dynamics.  While a few of them were college bound most were unsure about life after high school.</p>
<p>By the end of the first two days the students had created a company, established five separate teams, and crafted what would become their distinct yet flexible roles (i.e., artists, designer, programmer) within those teams.  After touring the AMD campus the students immediately went to work sketching, examining the photos they captured, discussing the notes that they took, probing the rationale of green architecture, and sharing ideas about the nature and design of their games.   In the first week students went from ideation to building their games.  After considering a number of options four of the five teams selected <a href="http://gamesalad.com/">GameSalad</a> as the platform for making their game.</p>
<p>Many of the students told me that GameSalad offered something unique compared to other options: customization.  Whereas other platforms restrict your characters and the game setting to pre-set features GameSalad allows you to create your own characters and setting.  Based in Austin, GameSalad represents one of the interesting developments in games—the creation of game authoring software that allows non-programmers to produce games.  “Not everybody can write code,” a rep from the company told me.  GameSalad’s motto while spunky in spirit—“Game creation for everyone”— highlights the rising interest among young people in not only playing games but making games.   Look beyond Nintendo, Sony, or Microsoft and you might see the next great frontier in games.  The rise of platforms that encourage gamers to reimagine the world by telling stories, developing their learner voices, and problem-solving through game creation.</p>
<p>Even though GameSalad was the platform of choice none of the students had ever used the software.  Facing a hard four-week deadline the lack of experience with Game Salad could have led to frustration and resignation.  But this is when things got interesting.</p>
<p><strong>&#8216;Need to Know&#8217; Learning Communities</strong></p>
<p>The project was set up as a quasi-competition.  Only one team would have their game selected to be featured on AMD’s website.  But rather than turn against each other the students turned the classroom into an open and collaborative work space.  If one team member figured out a feature on GameSalad she shared it with the other teams.  If one team was uncertain about a game play feature they invited someone from a different team to play-test the game and used that as feedback.  If one person needed help figuring out Garage Band or Photo Shop someone with experience offered assistance.   Intuitively, they were building a design thinking system on the fly but it turns out that this is how many young people navigate and build rich learning ecologies, what you might call a &#8220;need to know” learning community.</p>
<p>One young student, an aspiring accountant, was charged with being the programmer for his team.   “I was nervous,” Gregory told me, “because I had never used GameSalad.” When I asked him how he figured it out his answer was eye-opening.  After talking with other students Gregory went to YouTube. (Early on the students petitioned their teacher to have the world’s biggest video-sharing site unblocked—“schools need to stop blocking YouTube!” one young woman told me.  “They need to stop being afraid of technology.”)  On YouTube he found several GameSalad tutorials and began studying them carefully.  Gregory was building an extended, virtual, and personal learning network, charting a pathway to learn what he needed to know in order to do what he needed to do.  “If you had given me a manual and said, ‘here, learn how to do this,’ it would have taken me two months to figure it out,” he explained.</p>
<p>Like a number of his peers Gregory jumped in and began tinkering with the game creation platform.  Within two weeks he had built the basic frame for the game.  As the main character your goal was to kill the invasive species that threatened AMD’s attempt to preserve the native plant species that populated the land that hosted their 58-acre complex.</p>
<p><strong>Games, Grit, and Motivating Learning</strong></p>
<p>A number of the students displayed what elsewhere Angela L. Duckworth et al. (2007) call grit.  In a 2007 study published in <a href="http://www.sas.upenn.edu/~duckwort/images/Grit%20JPSP.pdf">The Journal of Personality and Social Psychology</a> the authors conclude that grit, or perseverance and passion for long-term goals, is just as important in academic achievement as talent or high test scores.   But grit usually happens when students are motivated to learn.  Education scholars have known for some time that students learn best when they want to learn.  Typically the motivation in school is extrinsic or determined by an external force.  Maybe it’s to score high on a standards test, please a teacher, or do better than the student sitting next to you.  The best source of motivation is intrinsic, that is, students learning because they are internally driven, curious, and passionate about what they are doing.  Grit is more likely to be sustained in learning environments that figure out how to foster intrinsic rather than extrinsic motivation by tapping into passions and allowing students to find their voice and place as learners.</p>
<p>By their own admission many of these students were not the most talented in their school but in this instance it would have been difficult to find students working any harder, longer, or smarter.</p>
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		<title>Doing Civics: What Should Civic Learning Look Like in an Age of Social and Technological Change?</title>
		<link>http://theyoungandthedigital.com/2011/04/22/doing-civics-what-should-civic-learning-look-like-in-an-age-of-social-and-technological-change/</link>
		<comments>http://theyoungandthedigital.com/2011/04/22/doing-civics-what-should-civic-learning-look-like-in-an-age-of-social-and-technological-change/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 18:53:02 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology + Education]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1391</guid>
		<description><![CDATA[Recently, retired Supreme Court Justice Sandra Day O’Connor and her iCivics team convened a thought provoking conference, Educating for Democracy in the Digital Age.  In partnership with the Aspen Institute, Georgetown Law, and the MacArthur Foundation the conference raised a number of questions regarding the state of civic education.  Concerned about the declining state of [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, retired Supreme Court Justice Sandra Day O’Connor and her <a href="http://www.icivics.org/">iCivics</a> team convened a thought provoking conference, <a href="http://www.icivics.org/conference">Educating for Democracy in the Digital Age</a>.  In partnership with the <a href="http://www.aspeninstitute.org/">Aspen Institute</a>, Georgetown Law, and the <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.946881/k.B85/Domestic_Grantmaking__Digital_Media__Learning.htm">MacArthur Foundation</a> the conference raised a number of questions regarding the state of civic education.  Concerned about the declining state of civic education in American schools, Justice O’Connor assembled a team to create a digital platform, iCivics, for use in formal and informal learning environments. iCivics is a games-based platform and civic curriculum that is designed to meet students where they are—in the gaming and digital media world. With the rise of mobile devices—iPods, mobile phones, and tablets—casual gaming is a routine part of young people’s media ecology.  There is growing optimism that education-based gaming platforms like iCivics represent an ideal way to engage young learners.</p>
<p><img class="alignleft size-medium wp-image-2762" title="icivics1" src="http://theyoungandthedigital.com/wp-content/uploads/2011/04/icivics1-300x128.jpg" alt="" width="300" height="128" />During the conference Justice O’Connor expressed concerns about the poor state of civic education today and the implications for our democratic future.   At one point the  Justice joked, “when you ask students what is the Declaration of Independence, they do not know the answer…and the answer is in the title of the document!”</p>
<p>Like many other challenges that our society will face educating for democracy will have to grapple with the social and technological transitions that are remaking the very fabric of American life.  Notions of civic literacy, that is, what students should know about the American democratic experiment have evolved as a result of various social, political, cultural, and economic pressures.  David Tyack and Larry Cuban write that throughout much of the early 20<sup>th</sup> century educators, “tried to transform immigrant newcomers and other “outsiders” into individuals who matched their idealized image of what an ‘American’ should be.” Historically, civic education targeted toward immigrant, non-English speaking, or racially and ethnically diverse students has been designed to construct loyal, obedient, and patriotic citizens.  In the wake of the 1960s and 1970s uprisings around racial and sexual equality civic education—especially issues like who and what topics should be included in civic and history textbooks—began to reflect the push for greater inclusion and diversity in our civic imagination.</p>
<p>While teaching students about the structure and distinct functions of our three branches of government is important the scope of civic education must grapple with the historic shifts that are remaking our nation&#8217;s student body.</p>
<p>Some of the most striking trends documented by the 2010 U.S. census are the profound population transitions happening among young Americans.  Since 2000 Latinos, Asians, and immigrants drove nearly all of the population growth in U.S., according to the census.  In California roughly half of the age eighteen and under population is Latino.  Enrollment data from the Texas Education Agency <a href="http://www.elpasotimes.com/news/ci_17677779">reports</a> that for the first time ever half of the state’s public school population is Latino.  Two of every three public school children in Texas are non-white. Another stunning census finding: for the first time in America’s history <a href="http://www.brookings.edu/opinions/2011/0207_population_frey.aspx">fewer than half of three-year-olds are white</a>.  These and other social transitions illuminate how the nation’s student body is changing and why civic education, in order to remain relevant, must evolve too.  As William Frey of The Brookings Institution notes, <a href="http://www.brookings.edu/opinions/2011/0207_population_frey.aspx">“these shifts in the racial and ethnic profiles of our child population…present both opportunities and challenges.” </a> This is certainly true in education and raises the questions, what should civic education in U.S. schools look like in an age of social and technological change?</p>
<p>Traditional civic education has required students to memorize basic facts about American government, call it the what, who, and when model for civic literacy.  The primary source of information has been textbooks, a source of literacy that has not always been the most accurate or inclusive.  And while books (in various forms) will certainly continue to play a role in civic education emerging digital media platforms will be key in the effort to engage, invigorate, and create an informed citizenry. The rise of digital media offers a unique opportunity to add a more experiential dimension to civic education.  Digital technologies can, of course, be used to teach kids basic civic facts but they can also serve as an entry point into “doing” civics. This happened in a Minneapolis third grade class that I visited earlier this year.</p>
<p>During my visit I noticed that a student was using iCivics. When I asked her what she was doing it took her a while to respond.  She was too busy playing the game.  In this particular case iCivics was providing a game-based lesson about the rights of individuals to challenge laws or practices that they believed were unfair.  It was an especially appropriate module for the class considering what had happened the previous year.</p>
<p>When I asked the young girl’s teacher, Mr. Sinha*, why he used iCivics to teach his third graders civic education he told me that it was an engaging way to connect kids to the key participatory principles of democracy in a way that was culturally relevant—games—and likely to have impact—experiential learning.  He knew from personal experience that some of his students were weaving some of the lessons they learned from iCivics about democracy, citizenship, and rights into their lives.  One episode that he shared with me was a powerful example of how civic education through digital media can register real and discernible impact in young people’s learning.</p>
<p>While teaching a unit in social studies about Rights and Responsibilities Mr. Sinha was struck by a student claim.  “We have a right to technology in the classroom,” said the third grade student.  When Mr. Sinha challenged the student’s expectation to technology in the classroom he explained that the various tools that they used—laptops, Nintendo DS, voice recorders, digital storytelling programs, online games, etc.—were not legally mandated. In fact, he used his own resources to acquire many of the devices that the students were using in class.  Mr. Sinha saw a teaching moment. “Realizing that such a right was not in the actual law, and knowing that historically, no rights were ever actually acquired or appreciated until they were lost or acquired through a struggle, I proceeded to remove all of the technology in the room soon after he said that,” the third grade teacher told me.  What ensued was a real life lesson about civics.</p>
<p>The students, Mr. Sinha noted, were absolutely incensed with his decision and argued that it interfered with their learning and the goal that he had set for them to end the year at the fifth grade level.  The next day one student introduced a petition against Mr. Sinha.  Where did the idea for this kind of civic engagement come from?  Mr. Sinha believes that it was based on her knowledge from playing iCivics games and other readings they had done in class.  That evening the young girl shared her concerns with her parents and with their help crafted a petition to win back the “right” to have technology in the classroom.</p>
<p>The next day in class other students helped to edit the draft before submitting it to Mr. Sinha.  Confident that he had made his point, the teacher relented and brought back the tools his students had come to expect as part of their learning.  Since integrating social, mobile, and digital media in the classroom he had personally witnessed how technology engaged students and made learning relevant, immersive, and impactful.</p>
<p>Through interactive play, games, and simulation a group of third grade students began to develop a much richer, personal, and communal understanding of civic education and engagement.  Since that experience the students have posted the petition on the class website to make their case that access to technology in the classroom should be a right for all students.  Local reporters and state officials have visited the class and now a local debate about technology and learning is gaining a bit of momentum.</p>
<p>And just think; it all started with a group of third graders playing a game that helped them to reimagine what learning and doing civic education could be.</p>
<p>* All names in this piece are pseudonyms.</p>
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		<title>Breaking the Ice: Why Low Performing Schools Need Digital Media-A Blog Post for the Huffington Post Education</title>
		<link>http://theyoungandthedigital.com/2011/01/10/breaking-the-ice-why-low-performing-schools-need-digital-media-a-blog-post-for-the-huffington-post-education/</link>
		<comments>http://theyoungandthedigital.com/2011/01/10/breaking-the-ice-why-low-performing-schools-need-digital-media-a-blog-post-for-the-huffington-post-education/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 14:41:36 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1232</guid>
		<description><![CDATA[Note: This piece also appears at the Huffington Post. When the social and digital media revolution gained momentum at the dawn of the new millennium no one would have predicted that less than a decade later black and Latino youth would be just as engaged as their white, Asian, and more affluent counterparts. Across a number of [...]]]></description>
			<content:encoded><![CDATA[<p>Note: This piece also appears at the <a href="http://www.huffingtonpost.com/craig-watkins/breaking-the-ice-why-low-_b_804117.html">Huffington Post</a>.</p>
<p>When the social and digital media revolution gained momentum at the dawn of the new millennium no one would have predicted that less than a decade later black and Latino youth would be just as engaged as their white, Asian, and more affluent counterparts. Across a number of measures—use of mobile phones and gaming devices, social network sites, and the mobile web—young blacks and Latinos are beginning to outpace their white counterparts.  For years the dominant narrative related to race and technology in the U.S. pivoted around the question of access.  Today, the most urgent questions pivot around participation and more specifically, the quality of digital media engagement among youth in diverse social and economic contexts.</p>
<p>Picture this: in the very near future the population in many of the major metropolitan areas in the U.S. will be significantly shaped by <em>young</em> Latinos and African Americans.  A recent estimate from the <a href="http://www.census.gov/newsroom/releases/archives/news_conferences/120610_demoanalysis.html">2010 U.S. Census data</a> finds that U.S. Latinos make up nearly 25% of the U.S. population under age twenty.  The <a href="http://www.centerforpubliceducation.org/You-May-Also-Be-Interested-In-landing-page-level/Organizing-a-School-YMABI/The-United-States-of-education-The-changing-demographics-of-the-United-States-and-their-schools.html">median ages</a> for Latinos and African Americans is, respectively, twenty-six and thirty.  This is compared to a median age of thirty-nine among non-Latino whites. Forty-five percent of children younger than five in the U.S. belong to non-white groups. The population that public schools educate in America will reflect these seismic demographic shifts.</p>
<p><img class="aligncenter size-full wp-image-2390" title="population_growth_graphic2" src="http://theyoungandthedigital.com/wp-content/uploads/2011/01/population_growth_graphic2.jpg" alt="" width="400" height="300" /></p>
<p>Virtually all of those Latino and African American teens will have access to more information and data in their pockets than any brick and mortar school or library currently provides.  Many already hold access to a rich array of information in their hands today.  However, most teens use mobile phones as social, recreational, and entertainment devices.  This is especially true among black and Latino youth who use their mobile phones to watch videos, play games, and listen to music at rates that dwarf their white counterparts.  But what if young people were encouraged to view their mobile phones, cameras, and iPods as learning devices and tools for critical citizenship and engagement in their communities?</p>
<p>This is actually happening in a surging number of community centers, after school programs, and media education initiatives.  These community leaders, technology educators, and social entrepreneurs view kids mobile lives as a starting point to engage, explore, and experiment with the world around them.  The work that Lissa Soep is doing with <a href="http://www.youthradio.org/">Youth Radio</a> is a great example of an innovative learning ecology where student interest in media technologies is connected to local challenges.  Unfortunately, learning experiences like these are rare in the schools that most young people attend.</p>
<p>Everyday, a majority of black and Latino youth walk into schools that are not equipped to engage them in any meaningful way.  As one social studies teacher in a school populated by black and Latino students told me, “my colleagues have no idea of how tech savvy these kids are.” In many of the low-performing schools that I have visited mobile is viewed less a learning tool and more as a source of teacher-student conflict.</p>
<div id="attachment_2378" class="wp-caption aligncenter" style="width: 289px"><img class="size-full wp-image-2378" title="images1" src="http://theyoungandthedigital.com/wp-content/uploads/2011/01/images1.jpeg" alt="" width="279" height="180" /><p class="wp-caption-text">AP File Photo | ORLIN WAGNER</p></div>
<p style="text-align: center;">
<p>Mobile phones are treated as contraband to be controlled, policed, and ultimately, confiscated.  This battle around the phone reflects a broader problem in low performing schools: the creation of a classroom environment marked by distrust and hostility.</p>
<p>A consistent finding in ethnographic studies of poor urban schools is the high level of mistrust and misunderstanding between students and their teachers.  Students believe that teachers do not respect them.  Teachers believe that students are often incapable of meaningful learning. Students and teachers lose.  In the age of greater public accountability teachers are often penalized for low student performance.  And in a world where 21<sup>st</sup> century skills are vital for meaningful employment the frosty disposition of black and Latino students toward their teachers contributes to a widening achievement gap and soaring drop out rate.</p>
<p>Technology alone will not change what is happening in low-performing schools.  But effective insertion of technology into the classroom might help break the ice that chills the relationship between students and teachers.  Rather than spending their time and energy policing mobile phones what if teachers asked their students to pull out their devices to execute a class assignment.  In a small experiment I conducted a few weeks ago we observed some interesting behaviors.  We were curious to see how a group of ninth and tenth grade boys would respond to a new mobile gaming app that offers information and education related to substance abuse.  Here is an excerpt of how I reported what we observed:</p>
<p><em>“The introduction of the gaming app via mobile devices transformed the classroom and learning environment that these students inhabit everyday.  Learning became social, communal, collaborative, competitive, engaging, and, in their words, fun.  Students voluntarily stated that a game like this should be incorporated into their health class.  Doing so, the young student noted, would make the class more interesting and more fun.” </em></p>
<p>My colleague, in a separate brief, also noted how the environment changed once we introduced the mobile devices:</p>
<p><em>“Immediately, the energy level in the room went up and the emotional intensity increased.   The boys were animated, smiling, laughing, and talking together.   Teams consulted on the best answer to each question, and then either celebrated their correct response or commiserated after their incorrect answers.”</em></p>
<p>These students had never met us and yet after playing the game sat through a de-briefing session and gave us rich feedback.  Their mood was cooperative and friendly.  Boys that may have generally been disinterested and detached were wide-eyed and vocal. We believe that the devices (and the pizza) helped create a very different environment, one in which learning, dialogue, and engagement occurred naturally.</p>
<p>The challenges facing low performing schools are complex and yet elements of the problem are easily identifiable.  Low performing schools are filled with students who are simply not engaged or interested in learning.  In their eyes school is a place where surveillance, harassment, and disrespect are daily occurrences.  Inserting technology into an environment like this is a multi-faceted experiment involving not only the reinvention of learning but also the transformation of students’ disposition toward their teachers and learning.</p>
<p>My point?  The initial impact of technology in low performing schools may be simply to break the ice between resistant students and reluctant teachers. Until that ice is broken meaningful engagement and learning will never happen.</p>
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		<title>Gurl Power: How the Young and the Digital Are Remaking the Pop Music Landscape</title>
		<link>http://theyoungandthedigital.com/2010/09/23/gurl-power-how-the-young-and-the-digital-are-remaking-the-pop-music-landscape/</link>
		<comments>http://theyoungandthedigital.com/2010/09/23/gurl-power-how-the-young-and-the-digital-are-remaking-the-pop-music-landscape/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 17:55:59 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Music]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=1005</guid>
		<description><![CDATA[This week NPR&#8217;s Morning Edition ran an interesting feature on Lukasz Gottwald (you can listen here). Odds are you do not know who he is but if you listen to pop radio, buy music from iTunes, or spend time around young girls ages 6-13 you&#8217;ve heard his music. Currently, the man know in the pop [...]]]></description>
			<content:encoded><![CDATA[<p>This week NPR&#8217;s Morning Edition ran an interesting feature on Lukasz Gottwald (you can listen <a href="http://www.npr.org/templates/story/story.php?storyId=129956645">here</a>). Odds are you do not know who he is but if you listen to pop radio, buy music from iTunes, or spend time around young girls ages 6-13 you&#8217;ve heard his music. Currently, the man know in the pop music industry as Dr. Luke has four songs in the top ten, making him the music industry&#8217;s hottest producer and, according to Billboard Magazine, &#8220;the new Tycoon of Teen.&#8221; Dr. Luke is part of the team that has made Katy Perry one of this year&#8217;s biggest selling artists and a radio airplay mainstay. Perry’s second solo album, “Teenage Dream,&#8221; is currently the top-selling album in the country and the first single from that album, &#8220;California Gurls,&#8221; has sold more than 3.6 million digital downloads making it second only to Train&#8217;s &#8220;Hey Soul Sister&#8221; (3.8 million) in 2010.<img class="alignleft size-full wp-image-2543" title="110740-doctor_luke_617_409-300x198" src="http://theyoungandthedigital.com/wp-content/uploads/2010/09/110740-doctor_luke_617_409-300x198.jpg" alt="" width="300" height="198" /><br />
<a href="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/109425-katy_perry_cover_617_4092.jpg"><img class="alignleft size-medium wp-image-1018" title="109425-katy_perry_cover_617_4092" src="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/109425-katy_perry_cover_617_4092-300x198.jpg" alt="109425-katy_perry_cover_617_4092" width="300" height="198" /></a>Her whimisical style, over the top-fashion, and spunky lyrics are a hit among young girls. Perry&#8217;s album, &#8220;Teenage Dream,&#8221; is an ode to the highs and lows many teenage girls experience in their social and romantic lives. Her most radio-friendly tunes explore female sexual curiosity (&#8220;I Kissed A Girl&#8221;) and desire (&#8220;Teenage Dream&#8221;). Listen to a Perry tune and her voice is a vexing combination of vulnerability, empowerment, and plain fun. A New York Times article back in the summer openly pondered if Perry was a manufactured product or a legit artist. But her digital dominance suggests that she is the real deal in the eyes of what has become one of the pop music industry&#8217;s most important consumers, young girls. Dr. Luke tells NPR, &#8220;If you look at the charts there&#8217;s not a lot of male artists,&#8221; adding, &#8220;and for whatever reason, female artists sell a lot more records and get played a lot more on the radio.&#8221; He&#8217;s right. The males that you do see high on the charts&#8211;Justin Bieber, Taio Cruz, Usher&#8211;appeal more to teenage girls than teenage boys. Even Eminem&#8217;s popular single, &#8220;Love the Way You Lie,&#8221; features another pop singer, Rihanna.</p>
<p>Music industry insiders attribute Dr. Luke&#8217;s success to his ability to produce &#8216;tempo&#8217; tracks that are underscored by catchy melodies and big choruses that come early rather than later in the song. And while this is true his rise in the industry is really a story about how the new media behaviors of the young and the digital, and teenage girls especially, are remaking the pop music landscape. It was teenage girls who made Ke$ha a breakthrough artist and pop star last year. Her hit single, &#8220;Tik Tok,&#8221; ranks in the iTunes top-ten digital downloads of all-time. It was teenage girls who turned a Disney Channel star, Miley Cyrus, into a pop culture icon. <a href="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/kesha-tik-tok-chrispy-dubstep-remix-rapidshare.jpg"><img class="alignleft size-medium wp-image-1044" title="kesha-tik-tok-chrispy-dubstep-remix-rapidshare" src="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/kesha-tik-tok-chrispy-dubstep-remix-rapidshare-300x300.jpg" alt="kesha-tik-tok-chrispy-dubstep-remix-rapidshare" width="300" height="300" /></a><a href="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/miley-cyrus-party-in-the-usa-cover432.jpg"><img class="alignleft size-medium wp-image-1043" title="miley-cyrus-party-in-the-usa-cover432" src="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/miley-cyrus-party-in-the-usa-cover432-300x300.jpg" alt="miley-cyrus-party-in-the-usa-cover432" width="300" height="300" /></a> Cyrus&#8217;s hit movies, music sales, and sold-out arena tour reveals the downloading and spending power of young girls. Dr. Luke worked on the single, &#8220;Party in the USA&#8221; that took Cyrus from the Disney Channel, still more of an auditioning ground for pop stardom, to Top 40 radio and mainstream appeal, the true landing spots for pop cred. Dr. Luke even jokes himself about the fact that his songs appeal primarily to young girls. &#8220;Apparently my taste is that of a 13-year-old girl,&#8221; the thirty-six year old joked recently to Billboard magazine.</p>
<p>Like the music industry in general, Dr. Luke has struck a chord and struck it rich with young girls. The pop music landscape for kids is gendered in some fascinating ways today. Gurl Power is the rule rather than the exception. This has not always been the case. It was adolescent boys who powered hip hop to the top of the charts in the 1990s. And it’s difficult to remember a period when especially young solo performers—think Selena Gomez, Demi Lovato, Vanessa Hudgens, Miley Cyrus—were marketed so heavily by big music labels. How do we explain the “girling” of pop in a Post-Napster music world?<br />
<a href="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/kiss_and_tell_lyrics_video_selena_gomez2.jpg"><img class="alignright size-medium wp-image-1084" title="kiss_and_tell_lyrics_video_selena_gomez2" src="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/kiss_and_tell_lyrics_video_selena_gomez2-286x300.jpg" alt="kiss_and_tell_lyrics_video_selena_gomez2" width="286" height="300" /></a>Why is the industry focusing so fiercely on developing tween pop artists often marked by over-produced vocals and cheeky girl empowerment lyrics? And what does this say about the state of pop culture, the new media practices of the young and the digital, and the lives of young girls?</p>
<p>One of the more arresting facts about today’s new media ecology is the degree to which social and mobile media have trickled down to especially young kids, for example, five and six year-olds. Specifically, the impact of Gurl Power in the music industry is mostly attributable to the widespread adoption of mobile media among children. Over the last five years the ownership of mobile media platforms&#8211;iPods, phones&#8211;among young children has risen sharply. Between 2005-2009 ownership of mobile phones among children between the ages six and eleven years-old increased sixty-eight percent, according to a <a href="http://www.gfkmri.com/PDF/MRIPR_010410_KidsAndCellPhones.pdf">study</a> by Mediamark Research &amp; Intelligence. Among kids between ten and eleven the increase is even sharper, 80.5%. And then there is the iPod, the real game changer in kid’s new media ecology. <a href="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/are-you-gonna-be-my-girl-jet-s.jpg"><img class="alignleft size-full wp-image-1062" title="are-you-gonna-be-my-girl-jet-s" src="http://www.theyoungandthedigital.com/wp-content/uploads/2010/09/are-you-gonna-be-my-girl-jet-s.jpg" alt="are-you-gonna-be-my-girl-jet-s" width="240" height="156" /></a> When the Kaiser Family Foundation conducted its study of media use in 2004 they found that 18% of young people 8- to 18-years-old owned an iPod/MP3 player. When they executed a follow-up study in 2009 76% of young people reported owning an iPod/MP3 player. I was speaking to a friend recently and he noted that nearly every kid in his son&#8217;s second grade class (7- and &#8211; 8-year-olds) owns an iPod.</p>
<p>Several factors help explain the heavy footprint of young girls in today’s post-Napster music industry. First, the <a href="http://www.kff.org/entmedia/upload/8010.pdf">Generation M2 Report</a> by the Kaiser Family Foundation finds that girls report spending more time with music media than boys across just about every platform—iPods, radio, computers. Second, much of the research, including data we have collected, suggests that boys are more likely to download music illegally than girls. Boys tend to be risk takers and derive great pleasure from challenging authority. This, however, does not mean that girls are submissive in their leisure and pop culture pursuits. The savvy ways that they resist a culture that restricts their freedom of personal expression, mobility and sexuality have been well documented. What we have learned over the last ten years is that these and other restrictions make social and mobile media empowering destinations for girls to write, create, and interact while enjoying the personal and communal benefits of participatory culture.</p>
<p>There is also anecdotal evidence that young girls are drawn to the pop music media experience in ways that are simply more intense than boys, thus socializing them at an earlier age to become consumers of pop music. I call this the &#8220;Disney Effect&#8221; a reference to the High School Musical, Hannah Montana/Miley Cyrus, Jonas Brothers pop machine that has built an entertainment empire based largely on the tastes, desires, passions, and social communities formed by young girls. The impact of the High School Musical juggernaut in the pop culture world of children has yet to be fully understood. High School Musical (2006) and High School Musical 2 (2007) rocked the pop music charts and signaled young children’s migration to the land of digital music. Within a year of High School Musical&#8217;s success Hannah Montana hit the pop scene and further established Gurl Power as a cultural and economic force. Kids downloading music solved one problem for the music industry while creating another one. A generation of children grew up paying for their music rather than seeking out free downloads from peer-to-peer platforms.@scraigwatkins</p>
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		<title>The Young and the Digital on NPR&#8217;s Tell Me More-With Michel Martin</title>
		<link>http://theyoungandthedigital.com/2010/07/23/the-young-and-the-digital-on-nprs-tell-me-more-with-michel-martin/</link>
		<comments>http://theyoungandthedigital.com/2010/07/23/the-young-and-the-digital-on-nprs-tell-me-more-with-michel-martin/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 15:26:59 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Teens and Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=952</guid>
		<description><![CDATA[This week the NPR program Tell Me More- with Michel Martin did a two-part segment titled, What Digital Divide? The stories were a response to the growing evidence that black and Latino youth are heavy users of the mobile web via mobile phones. While this trend has been evolving for at least three to four [...]]]></description>
			<content:encoded><![CDATA[<p>This week the NPR program <a href="http://www.npr.org/templates/story/story.php?storyId=46">Tell Me More- with Michel Martin</a> did a two-part segment titled, What Digital Divide? The stories were a response to the growing evidence that black and Latino youth are heavy users of the mobile web via mobile phones.</p>
<p><img class="alignleft size-full wp-image-2532" title="tell_me_more_bh1" src="http://theyoungandthedigital.com/wp-content/uploads/2010/07/tell_me_more_bh1.gif" alt="" width="624" height="124" />While this trend has been evolving for at least three to four years researchers are just beginning to contemplate the social and cultural implications. So, while it’s easy to conclude that “blacks and Latinos are heavy mobile users because they can’t afford desktop, laptops and other expensive devices” there is so much more to this story.</p>
<p>The first part in the series draws insights from Smokey Fontaine , Chief Content Officer at Interactive One and Mark Lopez, Chief Operating Officer of Terra Networks USA. These two companies have built their business model around supplying black and Latino mobile users with content. Fontaine explained that one of the reasons for the growth in mobile usage among African American and Latinos can be attributed to falling price points. “Cell phone fees,” he tells Michel, “have come down.” Adding, “that&#8217;s one of the things we&#8217;ve seen, especially cell phone fees regarding data usage.”</p>
<p>Lopez attributes the rise in mobile use among Latinos to realizing and enjoying the increased functionality of mobile. “We see the Latino audience really making a full utility of that mobile device, whether it&#8217;s to access the Internet, to talk or to share pictures and video,” Lopez says. For communities that may be far away from their home country or family, the mobile becomes a way of staying connected to people, places, and culture. Lopez adds, “Can that device get me closer to a family that&#8217;s far away in my home country? It definitely can. I can send video. I can send pictures through the device, some things that a few years ago, I couldn&#8217;t do with my mobile phone.”</p>
<p>Michel asked them if there were any downsides to the increasing mobile use? What impact, for example, is the proliferation of mobile having on youth literacy, educational achievement, etc.? (This is something that she and I talked about in more detail in the second part of the segment). Neither Fontaine nor Lopez addressed this question meaningfully. In truth, they approach mobile use from a different perspective, primarily a business one. And that makes sense if you understand that black and Latino youth are heavy users of mobile data. And it also makes sense when you consider that according to most demographic projections, America is steadily evolving into a racially and ethnically diverse nation.</p>
<p>Still, questions related to what mobile means and what kinds of social and behavioral shifts are in motion are important. On day two of the segment, Michel and I talked about the downsides to the rising use of mobile among young African Americans and Latinos. I suggested that for many black and Latino youth mobile provides a more autonomous internet experience. Compared to their white and Asian counterparts black and Latino youth are much more likely to be policed in the public spaces&#8211;schools and libraries—they use to access the internet. As a result, they turn to mobile as a way to gain more control over their engagement with the online world. (This is true of most young people around the world, but especially true of young people who find themselves on the social and economic margins). But this often pushes them further and further away from parents, guardians, and teachers. That is, adults who could help them navigate the digital world more effectively.</p>
<p>Many parents of black and Latino youth, as one young person indicates on Tell Me More, have no idea what their children are doing with their mobile phones. One of the things that we have learned is that while young people may be trendsetters when it comes to some digital media technologies when it comes to the social, ethical, and educational aspects of new media use adults are an indispensable resource. Our research has found that many poor and working class youth are growing up in homes, communities, and schools were there are few, if any, opportunities to talk about the challenges that come with being a citizen in the digital age. In many instances, these kids are left on their own to deal with issues like cyberbullying, sexting, and the privacy issues that are central parts of being young and digital today.</p>
<p>Some of my work is also trying to explore the creation of applications, platforms, and online experiences that empower young people to use their devices to enhance their heath, self-image, and social networks. In other words, to see their mobile not only as a source of entertainment but also as a tool for personal growth, life-style enrichment, and social engagement.</p>
<p>You can hear the first part of the Tell Me More segment on the digital divide <a href="http://www.npr.org/templates/story/story.php?storyId=128669030">here</a>. You can listen to the second part <a href="http://www.npr.org/templates/story/story.php?storyId=128694776">here</a>.</p>
<p>Follow The Young and the Digital on Twitter <a href="http://twitter.com/scraigwatkins">@scraigwatkins</a>.</p>
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		<title>Understanding the Mobile Lives of Black and Latino Youth</title>
		<link>http://theyoungandthedigital.com/2010/07/12/understanding-the-mobile-lives-of-black-and-latino-youth/</link>
		<comments>http://theyoungandthedigital.com/2010/07/12/understanding-the-mobile-lives-of-black-and-latino-youth/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 19:11:21 +0000</pubDate>
		<dc:creator>S. Craig Watkins</dc:creator>
				<category><![CDATA[Digital Divides]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Teens and Technology]]></category>

		<guid isPermaLink="false">http://www.theyoungandthedigital.com/?p=913</guid>
		<description><![CDATA[Over the last few weeks I&#8217;ve been speaking with various researchers, journalists, and industry about some of the remarkable shifts that are happening in the mobile space. While much of the news regarding mobile media this year has been about the release of Apple&#8217;s iPad and iPhone 4, another story has gone largely unnoticed: the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2526" title="ntia_no_access2" src="http://theyoungandthedigital.com/wp-content/uploads/2010/07/ntia_no_access2.png" alt="" width="615" height="339" />Over the last few weeks I&#8217;ve been speaking with various researchers, journalists, and industry about some of the remarkable shifts that are happening in the mobile space. While much of the news regarding mobile media this year has been about the release of Apple&#8217;s iPad and iPhone 4, another story has gone largely unnoticed: the growing use of the mobile web by young African Americans and Latinos.</p>
<p>I addressed the shifting contours of the digital divide in an earlier post (see, <a href="http://www.theyoungandthedigital.com/cell-phones/changing-the-conversation-rethinking-americas-digital-divide/">Changing the Conversation: Rethinking America&#8217;s Digital Divide</a>) but the data continues to suggest that young African Americans and Latinos have thoroughly embraced mobile phones and the mobile web. There are several reasons for this but let me note two in particular. First, we know that black and Latino youth are much more likely than their white and Asian counterparts to grow up in households without broadband internet.</p>
<p>A 2009 report by the National Telecommunications and Information Administration (NTIA) titled, &#8220;<a href="http://www.ntia.doc.gov/reports/2010/NTIA_internet_use_report_Feb2010.pdf">Digital Nation: 21st Century America&#8217;s Progress Toward Universal Broadband Internet Access</a>,&#8221; found that broadband households tend to be younger, white or Asian, highly-educated, married, and with higher incomes. Conversely, households without broadband tend to be older, black or Latino, less educated, low incomes, and under employed. Here are reasons given by the latter households for not having broadband.</p>
<p>&nbsp;</p>
<p>The primary reasons are &#8220;don&#8217;t need/not interested&#8221; and &#8220;too expensive.&#8221; In all likelihood black and Latino kids live in homes that can not afford the internet versus homes that are simply not interested. When you consider the fact that black and Latino households have been hit especially hard by the economic recession, broadband internet service may be viewed as a luxury rather than a necessity.</p>
<p>A second factor that explains the rush to mobile among black and Latino youth is that much of teen culture and social life, in general, has shifted to the mobile media space. According to Amanda Lenhart of the Pew Internet &amp; American Life Project 75% of 12-17 year-olds own a mobile phone. In their report <a href="http://www.pewinternet.org/Reports/2010/Teens-and-Mobile-Phones.aspx">Teens and Mobile Phones</a> Lenhart and her colleagues also report that girls (77%) and boys (74%) are relatively equal in terms of phone ownership. There is a small degree of disparity in terms of race and ethnicity with 78% of whites, 75% of blacks, and 68% of Latinos (that includes both English-and-Spanish speaking) owning mobile phones. To the extent that black and Latino youth live disproportionately in homes without broadband the opportunities to experience the kinds of social media activities they prefer from a home computer are not great. The mobile, in this environment, as I told Omar has become the &#8220;default gateway&#8221; to the online world for many black and Latino teens.</p>
<p>&nbsp;</p>
<p><img class="alignleft size-full wp-image-2514" title="fe8ddf2f92384516a300949058df42621" src="http://theyoungandthedigital.com/wp-content/uploads/2010/07/fe8ddf2f92384516a300949058df42621.jpg" alt="" width="530" height="593" />What do we know about the mobile lives of black and Latino youth? Much of the evidence suggests that in many instances they are not signing up for long-term contracts. Rather, they are opting to use pre-paid carriers. This reflects a number of factors including, for example, intermittent employment, a limited social network, and distinct circumstances and motivations for using mobile technology.</p>
<p>Whatever the reasons there is a growing effort to service tech users in low income households with affordable mobile devices, rate plans, and services, according to some of the industry people I have been speaking with. Recently, I shared an interesting conversation with Omar Gallaga, the technology reporter for the <em>Austin American Statesman</em>. Omar was working on a piece about the digital divide titled, <a href="http://www.statesman.com/business/technology/can-mobile-phones-narrow-the-digital-divide-784691.html?viewAsSinglePage=true">Can Mobile Phones Narrow the Digital Divide?</a> Omar reports that some of the more established carriers like At&amp;T, Verizon, and Sprint are beginning to offer pre-paid packages or lower rate data plans. Why?</p>
<p>They have likely seen the reports that show the enormous amount of data black and Latino youth are using via their mobile. In a recent conversation with a VP from a mobile carrier the data generated by her company regarding the use of mobile by black and Latino youth was stunning. Another industry person acknowledged that his company was rethinking its entire mobile strategy based on the data use trends that they were viewing. Much of the data consistently acknowledges that black and Latino youth are extraordinarily active when it comes to using their mobile phones to social network with their peers, play games, listen to music, and watch video.</p>
<p>There is a lot to learn about the use of mobile media technologies by young people on the social and economic margins. We are beginning to get a portrait of the networked lives of black youth and Latino youth. The more interesting questions at this point are primarily sociological. How is their new media ecology evolving? How have they embraced the mobile phone as the hub of their social, informational, and cultural life? What kinds of mobile experiences are they afforded via the carriers who now see them as a viable market? What are the social, educational, and cultural implications of their engagement with mobile?</p>
<p>We will be offering our own observations and insights related to these questions in the forthcoming weeks and months.</p>
<p>Follow The Young and the Digital on Twitter <a href="http://twitter.com/scraigwatkins">@ scraigwatkins</a>.</p>
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